Sample Playful Learning: Game-Based Education as a Tool for Classroom Inclusion

Authors

  • Camilla Sciandra Author

DOI:

https://doi.org/10.5281/zenodo.19783687

Keywords:

learning, classroom, inclusion, teaching, play

Abstract

In today’s educational context, fostering inclusion requires teaching methods that value diversity, remove barriers, and actively engage all learners. Playful Learning—learning through play—emerges as an inclusive methodology integrating cognitive, emotional, and social dimensions, grounded in strong theoretical frameworks (Vygotsky, Dewey, Bruner, Resnick). This article explores the scientific foundations of this approach, outlines its core principles (active engagement, creativity, collaboration, adaptability), and presents operational strategies such as gamification, educational escape rooms, interactive storytelling, and role-playing, enriched with examples from diverse school contexts. It analyses research findings and case studies showing benefits in terms of engagement, social skills, resilience, and academic achievement. Future perspectives point towards deeper integration with digital technologies and the principles of Universal Design for Learning, ensuring equitable and participatory education for all 

Downloads

Published

2025-06-30

How to Cite

Sample Playful Learning: Game-Based Education as a Tool for Classroom Inclusion. (2025). Quaderni Di Pedagogia E Pratiche Educative, 1(01), 68-78. https://doi.org/10.5281/zenodo.19783687

Similar Articles

1-10 of 11

You may also start an advanced similarity search for this article.